Match the Halves
Peptide names cut in two and turned face down. Flip two cards, keep a pair, watch the misses flip back. Children can play it; regulars pick up the vocabulary without noticing they are doing it.
The rules, such as they are
Twelve cards, six pairs, classic memory rules. Turn two: a pair stays face up and locks green, a mismatch flips back after about a second. Your move counter is the score — ten moves or fewer means you were genuinely remembering rather than sweeping the board. Every match reveals what that compound is known for, which is the part that sticks: BPC and -157 stop being two syllables and become a name with a reputation attached.
A new deck every week
The deck rotates on the ISO week number, so everybody meets the same six pairs for seven days and then a different theme arrives. There are 3 in rotation to start: Core, GLP-1 week, Nootropic week. Splitting the names is deliberately uneven — SEMA/-GLUTIDE next to LIRAGLU/-TIDE — because a deck where every card breaks at the same point is a spelling exercise rather than a memory game.
What the fame lines say, and do not say
Each reveal describes a reputation as a reputation: what a compound is known for, or what the forums call it, never what it does. “The injury-recovery reputation” is a claim about the discourse, and it is checkable. If you want to know what is actually documented about any of these, the compound library is where the sourced version lives, and the purity index is where the testing record does.
6 PAIRS · 12 CARDS · DECK ROTATES ON THE ISO WEEK · SAME DECK ON EVERY DEVICE